Clash of Diggers
A Hearthstone-style PvP card game built as a spin-off of Labrador, with fixed-stake TON betting rooms and a shared in-game economy.

Business Need
The client runs Labrador, a Telegram product with a deep gameplay loop and a strong active TON userbase. To grow the ecosystem, they wanted a new format that would bring fresh competitive energy to existing Labrador players and attract a new wave of users from the broader Telegram audience, all inside the same product ecosystem.
Result
Clash of Diggers is live in production with the real-money TON layer fully working: players match into fixed-stake rooms, lock TON, play head-to-head, and receive automatic payouts. The game runs in Telegram and on the web, with a shared in-game economy across Labrador and Clash of Diggers.
Key items
- Hearthstone-style turn-based card PvP
- Dozens of cards with two-sided buff effects
- Fixed-stake TON betting rooms with automatic payouts
- Shop with Gold cards and skins, paid via Telegram Stars or TON
- Shards soft-currency crafting protected by anti-abuse rules
- Shared in-game economy with Labrador
- Runs in Telegram and on the web
1. End-to-End Delivery, Built From Scratch
We built the product end-to-end from a blank repo, owning design, frontend, backend, payments, and QA. The frontend and backend run as a single coherent experience, with real-time match state flowing through sockets so both players always see the same board, the same turn, the same outcome. That consistency matters most in TON rooms, where real money is in escrow and any drift between what one player sees and what the other sees would translate into a dispute. TON deposits, holds, and withdrawals are handled reliably end-to-end. Funds enter hold the moment a player commits to a real-money room, and every exit path runs through the same proven refund routine, so a player either plays the match or gets the money back, with no third option.
2. Making It Run on Low-End Android
The target audience plays mostly on mid-range and low-end Android phones inside the Telegram WebView. Early builds dropped frames during card animations exactly when the game needed to feel responsive. We reworked the visual layer and tightened how the game redraws during turns, so the experience holds smoothly on the devices the audience actually owns. The web build shipped in parallel, reaching players outside Telegram without a second codebase.
Roadmap:
- Random PvP with MMR and league progression
- Play with Friend mode with shareable invite links
- Battle pass
- Competitive tournaments with prize ladders
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